feat(gui): let the UI language be chosen manually (#179)

The interface followed the system locale with no way to override it. Settings now
carry a language picker, stored as forced_lang in gui.json, with "System" listed
first so the choice stays undoable.

rust-i18n keeps the current locale in a process-wide atomic and t! reads it on
every lookup, so switching takes effect on the next frame without a restart.

Languages are listed by their own name rather than a translated one, since that
is what a reader looking for their language recognises. A test asserts every
shipped locale has such a name, so adding a translation without naming it fails
rather than silently showing a bare language code.

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Tarasov Aleksandr
2026-07-26 21:24:54 +03:00
committed by GitHub
co-authored by Claude Opus 5
parent 7b87dc02dd
commit 389640ee0a
5 changed files with 116 additions and 4 deletions
+30 -1
View File
@@ -1,4 +1,4 @@
use crate::gui::SoundpadGui;
use crate::{gui::SoundpadGui, locale};
use egui::{Align, Button, Color32, ComboBox, Layout, RichText, Slider, Ui};
use egui_material_icons::icons::ICON_ARROW_BACK;
use pwsp_lib::types::config::PreferredTheme;
@@ -64,6 +64,7 @@ impl SoundpadGui {
// ---------- Selectors -----------
self.draw_mic_selection(ui);
self.draw_output_selection(ui);
self.draw_language_selection(ui);
let mut selected_theme = self.config.preferred_theme.clone();
ComboBox::from_label(t!("gui.settings.theme.label"))
@@ -184,4 +185,32 @@ impl SoundpadGui {
self.set_output(selected_output);
}
}
fn draw_language_selection(&mut self, ui: &mut Ui) {
let mut selected = self.config.forced_lang.clone();
let previous = selected.clone();
let selected_text = match &selected {
Some(code) => locale::display_name(code).to_string(),
None => t!("gui.settings.language.system").to_string(),
};
ComboBox::from_label(t!("gui.settings.language.label"))
.height(30.0)
.selected_text(selected_text)
.show_ui(ui, |ui| {
// Listed first so picking a language stays undoable.
ui.selectable_value(&mut selected, None, t!("gui.settings.language.system"));
for code in locale::available() {
let name = locale::display_name(&code);
ui.selectable_value(&mut selected, Some(code.clone()), name);
}
});
if selected != previous {
self.config.forced_lang = selected;
self.config.save_to_file().ok();
locale::apply(&self.config);
}
}
}
+58
View File
@@ -0,0 +1,58 @@
use pwsp_lib::types::config::GuiConfig;
/// Applies the UI language: the one pinned in the config, or the system's when none is.
///
/// Safe to call at any time — `t!` reads the locale on every lookup, so the next frame
/// already renders in the new language.
pub fn apply(config: &GuiConfig) {
let locale = config.forced_lang.clone().unwrap_or_else(system_locale);
rust_i18n::set_locale(&locale);
}
fn system_locale() -> String {
sys_locale::get_locale().unwrap_or_else(|| String::from("en-US"))
}
/// Locales shipped under `locales/`, in a stable order for the menu.
pub fn available() -> Vec<String> {
let mut locales: Vec<String> = rust_i18n::available_locales!()
.into_iter()
.map(|locale| locale.to_string())
.collect();
locales.sort_unstable();
locales
}
/// How a language names itself, which is how it should appear in a language picker
/// regardless of the language the rest of the UI is in. An unnamed locale falls back to
/// its code, so a newly shipped translation is still selectable.
pub fn display_name(code: &str) -> &str {
match code {
"en" => "English",
"ru" => "Русский",
"es" => "Español",
"fr" => "Français",
"zh" => "中文",
"ar" => "العربية",
"kz" => "Қазақша",
"he" => "עברית",
"pt-BR" => "Português (Brasil)",
other => other,
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn every_shipped_locale_has_a_native_name() {
for code in available() {
assert_ne!(
display_name(&code),
code,
"locale {code} falls back to its code in the picker"
);
}
}
}
+3 -3
View File
@@ -1,7 +1,8 @@
mod gui;
mod locale;
use anyhow::{Context, Result, anyhow};
use pwsp_lib::utils::gui::ensure_pwsp_audio_dir;
use pwsp_lib::utils::gui::{ensure_pwsp_audio_dir, get_gui_config};
use rust_i18n::i18n;
use std::{
env,
@@ -13,8 +14,7 @@ i18n!("locales", fallback = "en");
#[tokio::main]
async fn main() -> Result<()> {
let locale = sys_locale::get_locale().unwrap_or(String::from("en-US"));
rust_i18n::set_locale(&locale);
locale::apply(&get_gui_config());
let args = env::args().skip(1).collect::<Vec<String>>();