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feat(gui): let the UI language be chosen manually (#179)
The interface followed the system locale with no way to override it. Settings now carry a language picker, stored as forced_lang in gui.json, with "System" listed first so the choice stays undoable. rust-i18n keeps the current locale in a process-wide atomic and t! reads it on every lookup, so switching takes effect on the next frame without a restart. Languages are listed by their own name rather than a translated one, since that is what a reader looking for their language recognises. A test asserts every shipped locale has such a name, so adding a translation without naming it fails rather than silently showing a bare language code. Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
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Claude Opus 5
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@@ -561,3 +561,25 @@ ar = "مستوى صوت الميكروفون"
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kz = "Микрофон дыбысы"
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he = "עוצמת מיקרופון"
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pt-BR = "Volume do microfone"
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[gui.settings.language.label]
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en = "Language"
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ru = "Язык"
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es = "Idioma"
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fr = "Langue"
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zh = "语言"
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ar = "اللغة"
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kz = "Тіл"
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he = "שפה"
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pt-BR = "Idioma"
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[gui.settings.language.system]
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en = "System"
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ru = "Системный"
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es = "Sistema"
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fr = "Système"
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zh = "系统"
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ar = "النظام"
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kz = "Жүйе"
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he = "מערכת"
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pt-BR = "Sistema"
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