Files
pipewire-soundpad/pwsp-gui/src/gui/input.rs
T
Tarasov Aleksandr e91465365d feat: better testing (#131)
* add tests

* update github actions to include testing step

* optimization
2026-06-02 21:37:22 +03:00

287 lines
9.2 KiB
Rust

use crate::gui::SoundpadGui;
use egui::{Context, Id, Key, Modifiers};
use pwsp_lib::types::socket::Request;
use pwsp_lib::utils::gui::make_request_async;
/// Convert an egui Key + Modifiers to a normalized chord string like "Ctrl+Shift+A".
fn chord_from_event(modifiers: &Modifiers, key: &Key) -> Option<String> {
let key_name = key.name();
let is_valid = (key_name.len() == 1
&& key_name
.chars()
.next()
.is_some_and(|c| c.is_ascii_alphanumeric()))
|| (key_name.starts_with('F')
&& key_name.len() > 1
&& key_name[1..].chars().all(|c| c.is_ascii_digit()));
if !is_valid {
return None;
}
// Require at least one modifier for hotkey chords (ignoring command/Super due to Wayland/Niri bug)
if !modifiers.ctrl && !modifiers.alt && !modifiers.shift {
return None;
}
let mut parts = vec![];
if modifiers.ctrl {
parts.push("Ctrl");
}
if modifiers.alt {
parts.push("Alt");
}
if modifiers.shift {
parts.push("Shift");
}
// We intentionally ignore modifiers.command (Super) here to bypass a Wayland/Niri bug
// where the Super key modifier is constantly active.
parts.push(key_name);
Some(parts.join("+"))
}
/// Parse a chord string back to (Modifiers, Key) for matching.
pub fn parse_chord(chord: &str) -> Option<(Modifiers, Key)> {
let parts: Vec<&str> = chord.split('+').collect();
if parts.is_empty() {
return None;
}
let mut modifiers = Modifiers::NONE;
for &part in &parts[..parts.len() - 1] {
match part {
"Ctrl" => modifiers.ctrl = true,
"Alt" => modifiers.alt = true,
"Shift" => modifiers.shift = true,
"Super" => modifiers.command = true,
_ => return None,
}
}
let key_name = parts[parts.len() - 1];
let is_valid = (key_name.len() == 1
&& key_name
.chars()
.next()
.is_some_and(|c| c.is_ascii_alphanumeric()))
|| (key_name.starts_with('F')
&& key_name.len() > 1
&& key_name[1..].chars().all(|c| c.is_ascii_digit()));
if !is_valid {
return None;
}
let key = Key::from_name(key_name)?;
Some((modifiers, key))
}
impl SoundpadGui {
fn key_pressed(&self, ctx: &Context, key: Key) -> bool {
ctx.input(|i| i.key_pressed(key))
}
fn modifiers(&self, ctx: &Context) -> Modifiers {
ctx.input(|i| i.modifiers)
}
fn get_focused(&self, ctx: &Context) -> Option<Id> {
ctx.memory(|m| m.focused())
}
pub fn handle_input(&mut self, ctx: &Context) {
let _modifiers = self.modifiers(ctx);
let search_focused = {
if let Some(focused_id) = self.get_focused(ctx)
&& let Some(search_id) = self.app_state.search_field_id
&& focused_id.eq(&search_id)
{
true
} else {
false
}
};
// Handle hotkey capture mode: listen for a key chord to assign
if self.app_state.hotkey_capture_active {
if self.key_pressed(ctx, Key::Escape) {
self.app_state.hotkey_capture_active = false;
self.app_state.assigning_hotkey_slot = None;
self.app_state.assigning_hotkey_for_file = None;
return;
}
// Try to capture a chord from any key press
let captured = ctx.input(|i| {
for event in &i.events {
if let egui::Event::Key {
key,
pressed: true,
modifiers: mods,
..
} = event
&& let Some(chord) = chord_from_event(mods, key)
{
return Some(chord);
}
}
None
});
if let Some(chord) = captured {
if let Some(slot) = self.app_state.assigning_hotkey_slot.take() {
make_request_async(Request::set_hotkey_key(&slot, &chord));
self.app_state
.hotkey_config
.set_key_chord(&slot, Some(chord));
} else if let Some(file_path) = self.app_state.assigning_hotkey_for_file.take() {
// Auto-create a slot from the file name
let slot_name = file_path
.file_stem()
.unwrap_or_default()
.to_string_lossy()
.to_string();
let action = Request::play(&file_path.to_string_lossy(), false);
make_request_async(Request::set_hotkey_action_and_key(
&slot_name, &action, &chord,
));
self.app_state
.hotkey_config
.set_slot(slot_name.clone(), action);
self.app_state
.hotkey_config
.set_key_chord(&slot_name, Some(chord.clone()));
}
self.app_state.hotkey_capture_active = false;
self.app_state.assigning_hotkey_slot = None;
self.app_state.assigning_hotkey_for_file = None;
}
return;
}
// Open/close settings
if !search_focused && self.key_pressed(ctx, Key::I) {
self.app_state.show_settings = !self.app_state.show_settings;
}
// Toggle hotkeys view
if !search_focused && self.key_pressed(ctx, Key::H) {
self.app_state.show_hotkeys = !self.app_state.show_hotkeys;
}
if !self.app_state.show_settings && !self.app_state.show_hotkeys {
// Pause / resume audio on space
if !search_focused && self.key_pressed(ctx, Key::Space) {
self.play_toggle();
}
// Stop all audio tracks on backspace
if !search_focused && self.key_pressed(ctx, Key::Backspace) {
self.stop(None);
}
// Focus search field
if self.key_pressed(ctx, Key::Slash) {
if search_focused {
ctx.memory_mut(|m| {
m.request_focus(Id::NULL);
});
} else {
self.app_state.force_focus_search = true;
}
}
// Check for hotkey chord triggers
let slots_to_play: Vec<String> = ctx.input(|i| {
let mut result = vec![];
for slot in &self.app_state.hotkey_config.slots {
if let Some(chord) = &slot.key_chord
&& let Some((mods, key)) = parse_chord(chord)
&& i.modifiers == mods
&& i.key_pressed(key)
{
result.push(slot.slot.clone());
}
}
result
});
for slot in slots_to_play {
self.play_hotkey_slot(&slot);
}
}
// });
}
}
#[cfg(test)]
mod tests {
use super::*;
use egui::{Key, Modifiers};
#[test]
fn test_chord_from_event() {
// Valid modifier + key
let mut mods = Modifiers::NONE;
mods.ctrl = true;
let chord = chord_from_event(&mods, &Key::A);
assert_eq!(chord, Some("Ctrl+A".to_string()));
// Multiple modifiers
mods.shift = true;
let chord = chord_from_event(&mods, &Key::F1);
assert_eq!(chord, Some("Ctrl+Shift+F1".to_string()));
// Missing modifiers (requires at least one modifier)
let no_mods = Modifiers::NONE;
let chord = chord_from_event(&no_mods, &Key::A);
assert_eq!(chord, None);
// Invalid keys (e.g. Escape or Enter shouldn't be accepted by chord_from_event)
mods.shift = false;
let chord = chord_from_event(&mods, &Key::Escape);
assert_eq!(chord, None);
}
#[test]
fn test_parse_chord() {
// Valid Ctrl+A
let res = parse_chord("Ctrl+A");
assert!(res.is_some());
let (mods, key) = res.unwrap();
assert!(mods.ctrl);
assert!(!mods.alt);
assert!(!mods.shift);
assert_eq!(key, Key::A);
// Valid Ctrl+Shift+F12
let res = parse_chord("Ctrl+Shift+F12");
assert!(res.is_some());
let (mods, key) = res.unwrap();
assert!(mods.ctrl);
assert!(mods.shift);
assert!(!mods.alt);
assert_eq!(key, Key::F12);
// Valid Ctrl+Alt+Shift+Super+B
let res = parse_chord("Ctrl+Alt+Shift+Super+B");
assert!(res.is_some());
let (mods, key) = res.unwrap();
assert!(mods.ctrl);
assert!(mods.alt);
assert!(mods.shift);
assert!(mods.command); // Super maps to command in egui Modifiers
assert_eq!(key, Key::B);
// Invalid keys/chords
assert!(parse_chord("").is_none());
assert!(parse_chord("Ctrl+").is_none());
assert!(parse_chord("Ctrl+Escape").is_none());
assert!(parse_chord("Invalid+A").is_none());
}
}