mirror of
https://github.com/arabianq/pipewire-soundpad.git
synced 2026-04-28 06:21:23 +00:00
302f153b91
Extract sections from the long `handle_input` function into smaller, context-specific helper methods such as `handle_hotkey_assignment`, `handle_toggles`, `handle_playback_and_focus`, `handle_file_playback`, `handle_navigation`, and `handle_hotkey_triggers`. This significantly improves the maintainability and readability of `src/gui/input.rs` while preserving original functionality. In addition, ran `cargo clippy --fix` on the project to resolve a few other minor health issues, like collapsing nested `if` statements and reducing unnecessary allocations. Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
206 lines
5.7 KiB
Rust
206 lines
5.7 KiB
Rust
use crate::{types::socket::Request, utils::config::get_config_path};
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use serde::{Deserialize, Serialize};
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use std::{collections::HashMap, error::Error, fs, path::PathBuf};
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#[derive(Default, Clone, Serialize, Deserialize)]
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#[serde(default)]
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pub struct DaemonConfig {
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pub default_input_name: Option<String>,
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pub default_volume: Option<f32>,
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}
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impl DaemonConfig {
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pub fn save_to_file(&self) -> Result<(), Box<dyn Error>> {
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let config_path = get_config_path()?.join("daemon.json");
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if let Some(config_dir) = config_path.parent()
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&& !config_path.exists()
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{
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fs::create_dir_all(config_dir)?;
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}
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let config_json = serde_json::to_string_pretty(self)?;
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fs::write(config_path, config_json.as_bytes())?;
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Ok(())
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}
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pub fn load_from_file() -> Result<DaemonConfig, Box<dyn Error>> {
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let config_path = get_config_path()?.join("daemon.json");
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let bytes = fs::read(config_path)?;
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match serde_json::from_slice::<DaemonConfig>(&bytes) {
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Ok(config) => Ok(config),
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Err(_) => Ok(DaemonConfig::default()),
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}
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}
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}
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#[derive(Clone, Serialize, Deserialize)]
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#[serde(default)]
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pub struct GuiConfig {
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pub scale_factor: f32,
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pub left_panel_width: f32,
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pub save_volume: bool,
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pub save_input: bool,
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pub save_scale_factor: bool,
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pub pause_on_exit: bool,
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pub dirs: Vec<PathBuf>,
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}
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impl Default for GuiConfig {
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fn default() -> Self {
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GuiConfig {
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scale_factor: 1.0,
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left_panel_width: 280.0,
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save_volume: false,
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save_input: false,
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save_scale_factor: false,
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pause_on_exit: false,
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dirs: vec![],
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}
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}
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}
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impl GuiConfig {
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pub fn save_to_file(&mut self) -> Result<(), Box<dyn Error>> {
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let config_path = get_config_path()?.join("gui.json");
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if let Some(config_dir) = config_path.parent()
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&& !config_path.exists()
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{
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fs::create_dir_all(config_dir)?;
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}
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// Do not save scale factor if user does not want to
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if !self.save_scale_factor {
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self.scale_factor = 1.0;
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}
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let config_json = serde_json::to_string_pretty(self)?;
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fs::write(config_path, config_json.as_bytes())?;
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Ok(())
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}
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pub fn load_from_file() -> Result<GuiConfig, Box<dyn Error>> {
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let config_path = get_config_path()?.join("gui.json");
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let bytes = fs::read(config_path)?;
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match serde_json::from_slice::<GuiConfig>(&bytes) {
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Ok(config) => Ok(config),
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Err(_) => Ok(GuiConfig::default()),
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}
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}
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct HotkeySlot {
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pub slot: String,
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pub action: Request,
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pub key_chord: Option<String>,
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}
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#[derive(Default, Clone, Debug, Serialize, Deserialize)]
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pub struct HotkeyConfig {
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#[serde(default)]
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pub slots: Vec<HotkeySlot>,
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}
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impl HotkeyConfig {
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pub fn config_path() -> Result<PathBuf, Box<dyn Error>> {
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Ok(get_config_path()?.join("hotkeys.json"))
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}
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pub fn load() -> Result<HotkeyConfig, Box<dyn Error>> {
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let path = Self::config_path()?;
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if !path.exists() {
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return Ok(HotkeyConfig::default());
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}
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let bytes = fs::read(&path)?;
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match serde_json::from_slice::<HotkeyConfig>(&bytes) {
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Ok(config) => Ok(config),
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Err(e) => Err(e.into()),
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}
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}
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pub fn save(&self) -> Result<(), Box<dyn Error>> {
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let path = Self::config_path()?;
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if let Some(dir) = path.parent()
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&& !dir.exists()
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{
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fs::create_dir_all(dir)?;
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}
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let json = serde_json::to_string_pretty(self)?;
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fs::write(path, json.as_bytes())?;
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Ok(())
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}
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pub fn find_slot(&self, slot: &str) -> Option<&HotkeySlot> {
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self.slots.iter().find(|s| s.slot == slot)
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}
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pub fn find_slot_mut(&mut self, slot: &str) -> Option<&mut HotkeySlot> {
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self.slots.iter_mut().find(|s| s.slot == slot)
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}
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pub fn set_slot(&mut self, slot: String, action: Request) {
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if let Some(existing) = self.find_slot_mut(&slot) {
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existing.action = action;
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} else {
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self.slots.push(HotkeySlot {
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slot,
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action,
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key_chord: None,
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});
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}
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}
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pub fn set_key_chord(&mut self, slot: &str, key_chord: Option<String>) -> bool {
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if let Some(existing) = self.find_slot_mut(slot) {
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existing.key_chord = key_chord;
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true
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} else {
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false
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}
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}
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pub fn remove_slot(&mut self, slot: &str) -> bool {
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let len = self.slots.len();
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self.slots.retain(|s| s.slot != slot);
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self.slots.len() != len
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}
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/// Returns pairs of slot names that share the same key chord.
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pub fn find_conflicts(&self) -> Vec<(&str, &str)> {
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let mut conflicts = vec![];
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let mut chord_map: HashMap<&str, Vec<&str>> = HashMap::new();
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for s in &self.slots {
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if let Some(chord) = &s.key_chord {
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chord_map.entry(chord.as_str()).or_default().push(&s.slot);
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}
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}
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for slots in chord_map.values() {
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if slots.len() > 1 {
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for i in 0..slots.len() {
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for j in (i + 1)..slots.len() {
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conflicts.push((slots[i], slots[j]));
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}
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}
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}
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}
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conflicts
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}
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/// Find which slot(s) have the given key chord.
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pub fn slots_for_chord(&self, chord: &str) -> Vec<&HotkeySlot> {
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self.slots
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.iter()
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.filter(|s| s.key_chord.as_deref() == Some(chord))
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.collect()
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}
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}
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