Files
pipewire-soundpad/src/types/config.rs
T
Tarasov Aleksandr 302f153b91 refactor: break down handle_input into smaller methods in src/gui/input.rs (#67)
Extract sections from the long `handle_input` function into smaller,
context-specific helper methods such as `handle_hotkey_assignment`,
`handle_toggles`, `handle_playback_and_focus`, `handle_file_playback`,
`handle_navigation`, and `handle_hotkey_triggers`. This significantly
improves the maintainability and readability of `src/gui/input.rs`
while preserving original functionality.

In addition, ran `cargo clippy --fix` on the project to resolve a few
other minor health issues, like collapsing nested `if` statements and
reducing unnecessary allocations.

Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
2026-04-20 19:21:59 +03:00

206 lines
5.7 KiB
Rust

use crate::{types::socket::Request, utils::config::get_config_path};
use serde::{Deserialize, Serialize};
use std::{collections::HashMap, error::Error, fs, path::PathBuf};
#[derive(Default, Clone, Serialize, Deserialize)]
#[serde(default)]
pub struct DaemonConfig {
pub default_input_name: Option<String>,
pub default_volume: Option<f32>,
}
impl DaemonConfig {
pub fn save_to_file(&self) -> Result<(), Box<dyn Error>> {
let config_path = get_config_path()?.join("daemon.json");
if let Some(config_dir) = config_path.parent()
&& !config_path.exists()
{
fs::create_dir_all(config_dir)?;
}
let config_json = serde_json::to_string_pretty(self)?;
fs::write(config_path, config_json.as_bytes())?;
Ok(())
}
pub fn load_from_file() -> Result<DaemonConfig, Box<dyn Error>> {
let config_path = get_config_path()?.join("daemon.json");
let bytes = fs::read(config_path)?;
match serde_json::from_slice::<DaemonConfig>(&bytes) {
Ok(config) => Ok(config),
Err(_) => Ok(DaemonConfig::default()),
}
}
}
#[derive(Clone, Serialize, Deserialize)]
#[serde(default)]
pub struct GuiConfig {
pub scale_factor: f32,
pub left_panel_width: f32,
pub save_volume: bool,
pub save_input: bool,
pub save_scale_factor: bool,
pub pause_on_exit: bool,
pub dirs: Vec<PathBuf>,
}
impl Default for GuiConfig {
fn default() -> Self {
GuiConfig {
scale_factor: 1.0,
left_panel_width: 280.0,
save_volume: false,
save_input: false,
save_scale_factor: false,
pause_on_exit: false,
dirs: vec![],
}
}
}
impl GuiConfig {
pub fn save_to_file(&mut self) -> Result<(), Box<dyn Error>> {
let config_path = get_config_path()?.join("gui.json");
if let Some(config_dir) = config_path.parent()
&& !config_path.exists()
{
fs::create_dir_all(config_dir)?;
}
// Do not save scale factor if user does not want to
if !self.save_scale_factor {
self.scale_factor = 1.0;
}
let config_json = serde_json::to_string_pretty(self)?;
fs::write(config_path, config_json.as_bytes())?;
Ok(())
}
pub fn load_from_file() -> Result<GuiConfig, Box<dyn Error>> {
let config_path = get_config_path()?.join("gui.json");
let bytes = fs::read(config_path)?;
match serde_json::from_slice::<GuiConfig>(&bytes) {
Ok(config) => Ok(config),
Err(_) => Ok(GuiConfig::default()),
}
}
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct HotkeySlot {
pub slot: String,
pub action: Request,
pub key_chord: Option<String>,
}
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct HotkeyConfig {
#[serde(default)]
pub slots: Vec<HotkeySlot>,
}
impl HotkeyConfig {
pub fn config_path() -> Result<PathBuf, Box<dyn Error>> {
Ok(get_config_path()?.join("hotkeys.json"))
}
pub fn load() -> Result<HotkeyConfig, Box<dyn Error>> {
let path = Self::config_path()?;
if !path.exists() {
return Ok(HotkeyConfig::default());
}
let bytes = fs::read(&path)?;
match serde_json::from_slice::<HotkeyConfig>(&bytes) {
Ok(config) => Ok(config),
Err(e) => Err(e.into()),
}
}
pub fn save(&self) -> Result<(), Box<dyn Error>> {
let path = Self::config_path()?;
if let Some(dir) = path.parent()
&& !dir.exists()
{
fs::create_dir_all(dir)?;
}
let json = serde_json::to_string_pretty(self)?;
fs::write(path, json.as_bytes())?;
Ok(())
}
pub fn find_slot(&self, slot: &str) -> Option<&HotkeySlot> {
self.slots.iter().find(|s| s.slot == slot)
}
pub fn find_slot_mut(&mut self, slot: &str) -> Option<&mut HotkeySlot> {
self.slots.iter_mut().find(|s| s.slot == slot)
}
pub fn set_slot(&mut self, slot: String, action: Request) {
if let Some(existing) = self.find_slot_mut(&slot) {
existing.action = action;
} else {
self.slots.push(HotkeySlot {
slot,
action,
key_chord: None,
});
}
}
pub fn set_key_chord(&mut self, slot: &str, key_chord: Option<String>) -> bool {
if let Some(existing) = self.find_slot_mut(slot) {
existing.key_chord = key_chord;
true
} else {
false
}
}
pub fn remove_slot(&mut self, slot: &str) -> bool {
let len = self.slots.len();
self.slots.retain(|s| s.slot != slot);
self.slots.len() != len
}
/// Returns pairs of slot names that share the same key chord.
pub fn find_conflicts(&self) -> Vec<(&str, &str)> {
let mut conflicts = vec![];
let mut chord_map: HashMap<&str, Vec<&str>> = HashMap::new();
for s in &self.slots {
if let Some(chord) = &s.key_chord {
chord_map.entry(chord.as_str()).or_default().push(&s.slot);
}
}
for slots in chord_map.values() {
if slots.len() > 1 {
for i in 0..slots.len() {
for j in (i + 1)..slots.len() {
conflicts.push((slots[i], slots[j]));
}
}
}
}
conflicts
}
/// Find which slot(s) have the given key chord.
pub fn slots_for_chord(&self, chord: &str) -> Vec<&HotkeySlot> {
self.slots
.iter()
.filter(|s| s.key_chord.as_deref() == Some(chord))
.collect()
}
}