use crate::gui::SoundpadGui; use egui::{AtomExt, Button, ComboBox, Label, RichText, Slider, Ui, Vec2}; use egui_material_icons::icons::*; use rust_i18n::t; use std::time::Instant; impl SoundpadGui { pub fn draw_footer(&mut self, ui: &mut Ui) { ui.add_space(5.0); ui.horizontal(|ui| { self.draw_mic_selection(ui); self.draw_master_volume(ui); ui.add_space(ui.available_width() - 18.0 * 2.0 - ui.spacing().item_spacing.x * 2.0); self.draw_hotkeys_button(ui); self.draw_settings_button(ui); }); } fn draw_mic_selection(&mut self, ui: &mut Ui) { let mics = &self.audio_player_state.all_inputs_sorted; let mut selected_input = self.audio_player_state.current_input.to_owned(); let prev_input = selected_input.to_owned(); ComboBox::from_label(t!("gui.choose_mic_select")) .height(30.0) .selected_text( self.audio_player_state .all_inputs .get(&selected_input) .unwrap_or(&String::new()), ) .show_ui(ui, |ui| { for (name, nick) in mics { ui.selectable_value(&mut selected_input, name.clone(), nick); } }); if selected_input != prev_input { self.set_input(selected_input); } } fn draw_master_volume(&mut self, ui: &mut Ui) { let volume_icon = Self::get_volume_icon(self.audio_player_state.volume); let volume_label = Label::new(RichText::new(volume_icon).size(18.0)); ui.add_sized([18.0, 18.0], volume_label) .on_hover_text(format!( "Master Volume: {:.0}%", self.audio_player_state.volume * 100.0 )); let should_update_volume = !self.app_state.volume_dragged && self .app_state .ignore_volume_update_until .map(|t| Instant::now() > t) .unwrap_or(true); if should_update_volume { self.app_state.volume_slider_value = self.audio_player_state.volume; } let volume_slider = Slider::new(&mut self.app_state.volume_slider_value, 0.0..=1.0) .show_value(false) .step_by(0.01); let volume_slider_response = ui.add_sized([150.0, 18.0], volume_slider); if volume_slider_response.drag_stopped() { self.app_state.volume_dragged = true; } } fn draw_hotkeys_button(&mut self, ui: &mut Ui) { let hotkeys_button = Button::new(ICON_KEYBOARD.atom_size(Vec2::new(18.0, 18.0))).frame(false); let hotkeys_button_response = ui.add_sized([18.0, 18.0], hotkeys_button); if hotkeys_button_response.clicked() { self.app_state.show_hotkeys = true; } hotkeys_button_response.on_hover_text("Hotkeys (H)"); } fn draw_settings_button(&mut self, ui: &mut Ui) { let settings_button = Button::new(ICON_SETTINGS.atom_size(Vec2::new(18.0, 18.0))).frame(false); let settings_button_response = ui.add_sized([18.0, 18.0], settings_button); if settings_button_response.clicked() { self.app_state.show_settings = true; } } }