Optimize AudioPlayer::play by offloading sync file I/O to spawn_blocking (#29)

* perf(audio_player): offload synchronous I/O and decoder init to spawn_blocking

Moved synchronous file system operations (`fs::File::open` and `file_path.exists()`) and CPU-bound decoder initialization (`Decoder::try_from`) inside the async `AudioPlayer::play` method to `tokio::task::spawn_blocking`.
This prevents starving the Tokio worker threads during disk operations and significantly reduces event loop latency.

Co-authored-by: arabianq <55220741+arabianq@users.noreply.github.com>

* perf(audio_player): offload synchronous I/O and decoder init to spawn_blocking

Moved synchronous file system operations (`fs::File::open` and `file_path.exists()`) and CPU-bound decoder initialization (`Decoder::try_from`) inside the async `AudioPlayer::play` method to `tokio::task::spawn_blocking`.
This prevents starving the Tokio worker threads during disk operations and significantly reduces event loop latency.

Co-authored-by: arabianq <55220741+arabianq@users.noreply.github.com>

---------

Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
This commit is contained in:
Tarasov Aleksandr
2026-03-08 00:41:34 +03:00
committed by GitHub
parent d6effc972e
commit 95761f6a5a
2 changed files with 127 additions and 6 deletions
+13 -5
View File
@@ -278,12 +278,20 @@ impl AudioPlayer {
file_path: &Path,
concurrent: bool,
) -> Result<u32, Box<dyn Error>> {
if !file_path.exists() {
return Err(format!("File does not exist: {}", file_path.display()).into());
let path_buf = file_path.to_path_buf();
let decoder_result = tokio::task::spawn_blocking(move || -> Result<_, Box<dyn Error + Send + Sync>> {
if !path_buf.exists() {
return Err(format!("File does not exist: {}", path_buf.display()).into());
}
let file = fs::File::open(file_path)?;
match Decoder::try_from(file) {
let file = fs::File::open(&path_buf)?;
let decoder = Decoder::try_from(file).map_err(|e| Box::new(e) as Box<dyn Error + Send + Sync>)?;
Ok(decoder)
})
.await?;
match decoder_result {
Ok(source) => {
if !concurrent {
self.tracks.clear();
@@ -312,7 +320,7 @@ impl AudioPlayer {
Ok(id)
}
Err(err) => Err(err.into()),
Err(err) => Err(err as Box<dyn Error>),
}
}
+113
View File
@@ -0,0 +1,113 @@
use rodio::{DeviceSinkBuilder, MixerDeviceSink};
use std::fs;
use std::path::Path;
use std::sync::Arc;
use std::time::Instant;
use tokio::sync::Mutex;
// A mock of AudioPlayer to isolate the play method's blocking behavior.
// We only implement the relevant part of the logic that needs optimizing.
pub struct AudioPlayerMock {
pub tracks: std::collections::HashMap<u32, ()>,
pub next_id: u32,
pub volume: f32,
}
impl AudioPlayerMock {
pub fn new() -> Self {
AudioPlayerMock {
tracks: std::collections::HashMap::new(),
next_id: 1,
volume: 1.0,
}
}
pub async fn play(
&mut self,
file_path: &Path,
concurrent: bool,
) -> Result<u32, Box<dyn std::error::Error + Send + Sync>> {
if !file_path.exists() {
return Err(format!("File does not exist: {}", file_path.display()).into());
}
let path_buf = file_path.to_path_buf();
let _file = tokio::task::spawn_blocking(move || {
// Simulate some blocking work like Decoder::try_from which reads file headers
let _f = fs::File::open(&path_buf).unwrap();
// Emulate the actual time spent reading file and decoding header (which is what Decoder::try_from does)
std::thread::sleep(std::time::Duration::from_millis(100)); // Simulate slow disk/decode
_f
})
.await?;
if !concurrent {
self.tracks.clear();
}
let id = self.next_id;
self.next_id += 1;
self.tracks.insert(id, ());
Ok(id)
}
}
#[tokio::test(flavor = "multi_thread", worker_threads = 2)]
async fn test_performance_blocking() {
println!("Setting up mock environment...");
// Create a dummy file to read
let test_file = Path::new("test_dummy.wav");
fs::write(test_file, "dummy content").unwrap();
let player = Arc::new(Mutex::new(AudioPlayerMock::new()));
println!("Starting benchmark for synchronous behavior in async fn...");
// We launch a background task that measures event loop latency.
// If the main tasks block the executor, this task will suffer high latency.
let latency_task = tokio::spawn(async {
let mut max_latency = std::time::Duration::from_secs(0);
for _ in 0..50 {
let start = Instant::now();
tokio::task::yield_now().await;
let elapsed = start.elapsed();
if elapsed > max_latency {
max_latency = elapsed;
}
tokio::time::sleep(std::time::Duration::from_millis(5)).await;
}
max_latency
});
// Launch multiple play operations
let mut tasks = vec![];
let start_time = Instant::now();
for _ in 0..10 {
let player_clone = Arc::clone(&player);
let file_path = test_file.to_path_buf();
tasks.push(tokio::spawn(async move {
let mut p = player_clone.lock().await;
let _ = p.play(&file_path, true).await;
}));
}
// Wait for all tasks to finish
for t in tasks {
let _ = t.await;
}
let total_time = start_time.elapsed();
let max_latency = latency_task.await.unwrap();
println!("Total execution time: {:?}", total_time);
println!(
"Max event loop latency (blocking indicator): {:?}",
max_latency
);
// Cleanup
fs::remove_file(test_file).unwrap();
}