refactor(gui): break down monolithic draw_footer into helper methods (#127)

Split the long continuous block in `draw_footer` into smaller,
modular methods (`draw_mic_selection`, `draw_master_volume`,
`draw_hotkeys_button`, `draw_settings_button`) for better
readability and maintainability.

Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
This commit is contained in:
Tarasov Aleksandr
2026-06-01 22:56:37 +03:00
committed by GitHub
parent 105be87222
commit 6841d8d1c3
+76 -70
View File
@@ -8,79 +8,85 @@ impl SoundpadGui {
pub fn draw_footer(&mut self, ui: &mut Ui) { pub fn draw_footer(&mut self, ui: &mut Ui) {
ui.add_space(5.0); ui.add_space(5.0);
ui.horizontal(|ui| { ui.horizontal(|ui| {
// ---------- Microphone selection ---------- self.draw_mic_selection(ui);
let mics = &self.audio_player_state.all_inputs_sorted; self.draw_master_volume(ui);
let mut selected_input = self.audio_player_state.current_input.to_owned();
let prev_input = selected_input.to_owned();
ComboBox::from_label(t!("gui.choose_mic_select"))
.height(30.0)
.selected_text(
self.audio_player_state
.all_inputs
.get(&selected_input)
.unwrap_or(&String::new()),
)
.show_ui(ui, |ui| {
for (name, nick) in mics {
ui.selectable_value(&mut selected_input, name.clone(), nick);
}
});
if selected_input != prev_input {
self.set_input(selected_input);
}
// --------------------------------
// ---------- Master Volume Slider ----------
let volume_icon = Self::get_volume_icon(self.audio_player_state.volume);
let volume_label = Label::new(RichText::new(volume_icon).size(18.0));
ui.add_sized([18.0, 18.0], volume_label)
.on_hover_text(format!(
"Master Volume: {:.0}%",
self.audio_player_state.volume * 100.0
));
let should_update_volume = !self.app_state.volume_dragged
&& self
.app_state
.ignore_volume_update_until
.map(|t| Instant::now() > t)
.unwrap_or(true);
if should_update_volume {
self.app_state.volume_slider_value = self.audio_player_state.volume;
}
let volume_slider = Slider::new(&mut self.app_state.volume_slider_value, 0.0..=1.0)
.show_value(false)
.step_by(0.01);
let volume_slider_response = ui.add_sized([150.0, 18.0], volume_slider);
if volume_slider_response.drag_stopped() {
self.app_state.volume_dragged = true;
}
// ------------------------------------------
ui.add_space(ui.available_width() - 18.0 * 2.0 - ui.spacing().item_spacing.x * 2.0); ui.add_space(ui.available_width() - 18.0 * 2.0 - ui.spacing().item_spacing.x * 2.0);
// ---------- Hotkeys button ---------- self.draw_hotkeys_button(ui);
let hotkeys_button = self.draw_settings_button(ui);
Button::new(ICON_KEYBOARD.atom_size(Vec2::new(18.0, 18.0))).frame(false);
let hotkeys_button_response = ui.add_sized([18.0, 18.0], hotkeys_button);
if hotkeys_button_response.clicked() {
self.app_state.show_hotkeys = true;
}
hotkeys_button_response.on_hover_text("Hotkeys (H)");
// --------------------------------
// ---------- Settings button ----------
let settings_button =
Button::new(ICON_SETTINGS.atom_size(Vec2::new(18.0, 18.0))).frame(false);
let settings_button_response = ui.add_sized([18.0, 18.0], settings_button);
if settings_button_response.clicked() {
self.app_state.show_settings = true;
}
// --------------------------------
}); });
} }
fn draw_mic_selection(&mut self, ui: &mut Ui) {
let mics = &self.audio_player_state.all_inputs_sorted;
let mut selected_input = self.audio_player_state.current_input.to_owned();
let prev_input = selected_input.to_owned();
ComboBox::from_label(t!("gui.choose_mic_select"))
.height(30.0)
.selected_text(
self.audio_player_state
.all_inputs
.get(&selected_input)
.unwrap_or(&String::new()),
)
.show_ui(ui, |ui| {
for (name, nick) in mics {
ui.selectable_value(&mut selected_input, name.clone(), nick);
}
});
if selected_input != prev_input {
self.set_input(selected_input);
}
}
fn draw_master_volume(&mut self, ui: &mut Ui) {
let volume_icon = Self::get_volume_icon(self.audio_player_state.volume);
let volume_label = Label::new(RichText::new(volume_icon).size(18.0));
ui.add_sized([18.0, 18.0], volume_label)
.on_hover_text(format!(
"Master Volume: {:.0}%",
self.audio_player_state.volume * 100.0
));
let should_update_volume = !self.app_state.volume_dragged
&& self
.app_state
.ignore_volume_update_until
.map(|t| Instant::now() > t)
.unwrap_or(true);
if should_update_volume {
self.app_state.volume_slider_value = self.audio_player_state.volume;
}
let volume_slider = Slider::new(&mut self.app_state.volume_slider_value, 0.0..=1.0)
.show_value(false)
.step_by(0.01);
let volume_slider_response = ui.add_sized([150.0, 18.0], volume_slider);
if volume_slider_response.drag_stopped() {
self.app_state.volume_dragged = true;
}
}
fn draw_hotkeys_button(&mut self, ui: &mut Ui) {
let hotkeys_button =
Button::new(ICON_KEYBOARD.atom_size(Vec2::new(18.0, 18.0))).frame(false);
let hotkeys_button_response = ui.add_sized([18.0, 18.0], hotkeys_button);
if hotkeys_button_response.clicked() {
self.app_state.show_hotkeys = true;
}
hotkeys_button_response.on_hover_text("Hotkeys (H)");
}
fn draw_settings_button(&mut self, ui: &mut Ui) {
let settings_button =
Button::new(ICON_SETTINGS.atom_size(Vec2::new(18.0, 18.0))).frame(false);
let settings_button_response = ui.add_sized([18.0, 18.0], settings_button);
if settings_button_response.clicked() {
self.app_state.show_settings = true;
}
}
} }