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refactor: break down handle_input into smaller methods in src/gui/input.rs (#67)
Extract sections from the long `handle_input` function into smaller, context-specific helper methods such as `handle_hotkey_assignment`, `handle_toggles`, `handle_playback_and_focus`, `handle_file_playback`, `handle_navigation`, and `handle_hotkey_triggers`. This significantly improves the maintainability and readability of `src/gui/input.rs` while preserving original functionality. In addition, ran `cargo clippy --fix` on the project to resolve a few other minor health issues, like collapsing nested `if` statements and reducing unnecessary allocations. Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
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@@ -192,18 +192,18 @@ impl SoundpadGui {
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}
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// Play selected file on Enter
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if self.key_pressed(ctx, Key::Enter) {
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if let Some(path) = self.app_state.selected_file.clone() {
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if modifiers.ctrl {
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self.play_file(&path, true);
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} else if modifiers.shift
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&& let Some(last_track) = self.audio_player_state.tracks.last()
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{
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self.stop(Some(last_track.id));
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self.play_file(&path, true);
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} else {
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self.play_file(&path, false);
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}
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if self.key_pressed(ctx, Key::Enter)
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&& let Some(path) = self.app_state.selected_file.clone()
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{
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if modifiers.ctrl {
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self.play_file(&path, true);
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} else if modifiers.shift
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&& let Some(last_track) = self.audio_player_state.tracks.last()
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{
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self.stop(Some(last_track.id));
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self.play_file(&path, true);
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} else {
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self.play_file(&path, false);
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}
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}
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@@ -212,7 +212,7 @@ impl SoundpadGui {
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let arrow_down_pressed = self.key_pressed(ctx, Key::ArrowDown);
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if modifiers.ctrl && (arrow_up_pressed || arrow_down_pressed) {
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if modifiers.shift && !self.app_state.dirs.is_empty() {
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let mut dirs: Vec<PathBuf> = self.app_state.dirs.iter().cloned().collect();
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let mut dirs: Vec<PathBuf> = self.app_state.dirs.to_vec();
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dirs.sort();
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let current_dir_index = self
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