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refactor: break down handle_input into smaller methods in src/gui/input.rs (#67)
Extract sections from the long `handle_input` function into smaller, context-specific helper methods such as `handle_hotkey_assignment`, `handle_toggles`, `handle_playback_and_focus`, `handle_file_playback`, `handle_navigation`, and `handle_hotkey_triggers`. This significantly improves the maintainability and readability of `src/gui/input.rs` while preserving original functionality. In addition, ran `cargo clippy --fix` on the project to resolve a few other minor health issues, like collapsing nested `if` statements and reducing unnecessary allocations. Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
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+20
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@@ -607,10 +607,10 @@ impl SoundpadGui {
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.unwrap_or_else(|| path.to_string_lossy().to_string());
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let mut dir_button_text = RichText::new(name.clone());
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if let Some(current_dir) = &self.app_state.current_dir {
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if current_dir.eq(&path) {
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dir_button_text = dir_button_text.color(Color32::WHITE);
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}
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if let Some(current_dir) = &self.app_state.current_dir
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&& current_dir.eq(&path)
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{
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dir_button_text = dir_button_text.color(Color32::WHITE);
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}
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let dir_button =
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@@ -643,10 +643,9 @@ impl SoundpadGui {
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ICON_OPEN_IN_BROWSER.codepoint, "Open in File Manager"
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))
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.clicked()
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&& let Err(e) = opener::open(&path)
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{
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if let Err(e) = opener::open(&path) {
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eprintln!("Failed to open file manager: {}", e);
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}
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eprintln!("Failed to open file manager: {}", e);
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}
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ui.separator();
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@@ -726,10 +725,10 @@ impl SoundpadGui {
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}
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let mut file_button_text = RichText::new(&file_name);
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if let Some(current_file) = &self.app_state.selected_file {
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if current_file.eq(&entry_path) {
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file_button_text = file_button_text.color(Color32::WHITE);
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}
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if let Some(current_file) = &self.app_state.selected_file
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&& current_file.eq(&entry_path)
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{
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file_button_text = file_button_text.color(Color32::WHITE);
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}
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let file_button = Button::new(file_button_text).frame(false);
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@@ -790,10 +789,9 @@ impl SoundpadGui {
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ICON_OPEN_IN_BROWSER.codepoint, "Show in File Manager"
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))
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.clicked()
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&& let Err(e) = opener::reveal(&entry_path)
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{
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if let Err(e) = opener::reveal(&entry_path) {
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eprintln!("Failed to open file manager: {}", e);
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}
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eprintln!("Failed to open file manager: {}", e);
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}
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ui.separator();
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@@ -820,15 +818,14 @@ impl SoundpadGui {
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fn get_hotkey_badge(&self, path: &PathBuf) -> Option<String> {
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for slot in &self.app_state.hotkey_config.slots {
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if slot.action.name == "play" {
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if let Some(file_path_str) = slot.action.args.get("file_path") {
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if Path::new(file_path_str) == path.as_path() {
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if let Some(chord) = &slot.key_chord {
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return Some(format!("[{}]", chord));
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} else {
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return Some(format!("[{}]", slot.slot));
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}
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}
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if slot.action.name == "play"
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&& let Some(file_path_str) = slot.action.args.get("file_path")
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&& Path::new(file_path_str) == path.as_path()
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{
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if let Some(chord) = &slot.key_chord {
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return Some(format!("[{}]", chord));
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} else {
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return Some(format!("[{}]", slot.slot));
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}
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}
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}
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