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perf: cache and sort microphone inputs once instead of every frame (#27)
In `draw_footer`, the `all_inputs` HashMap was being collected into a Vec and sorted on every single UI frame (~60 FPS). This caused unnecessary overhead and allocations. This commit introduces a cached `all_inputs_sorted` vector in the `AudioPlayerState` which is populated only when the inputs map changes during the state sync. `draw_footer` now loops over this pre-sorted vector directly. Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
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commit
077518019f
+12
-1
@@ -90,7 +90,18 @@ pub fn start_app_state_thread(audio_player_state_shared: Arc<Mutex<AudioPlayerSt
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.next()
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.unwrap_or_default()
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.to_string();
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guard.all_inputs = full_state.all_inputs;
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if guard.all_inputs != full_state.all_inputs {
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guard.all_inputs = full_state.all_inputs;
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let mut sorted: Vec<(String, String)> = guard
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.all_inputs
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.iter()
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.map(|(k, v)| (k.clone(), v.clone()))
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.collect();
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sorted.sort_by(|a, b| a.0.cmp(&b.0));
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guard.all_inputs_sorted = sorted;
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}
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guard.is_daemon_running = true;
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}
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